Quote:
Originally Posted by MrOmega
I found a way to do this just simply setting a client.var when a player 'touchs' an npc (like going up a ladder or hill), basically it sets to a "layer" the player is on and the image detects what layer and adjusts what parts it blocks and is it drawn above or below the player.
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Yes, that would indeed work. At least on the clientside. The troubles begin when there are more players around.