
08-16-2010, 07:01 PM
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One More Time
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Join Date: Aug 2010
Location: TN, USA
Posts: 631
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I found a way to do this just simply setting a client.var when a player 'touchs' an npc (like going up a ladder or hill), basically it sets to a "layer" the player is on and the image detects what layer and adjusts what parts it blocks and is it drawn above or below the player. |
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