Quote:
Originally Posted by Andre2006
Points cause people to run. Points is bad idea.
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Points aren't bad on their own.
If the prospect of losing while somebody else gains is that much of a turnoff then why do people go to casinos in real life?
Because the chance of winning $10 is worth is the risk of losing $10, right? It's balanced.
On Era dying gets you a death, but then you also then have to wait to respawn and heal at the hospital. But if you're on low health and you keep fighting then the most you stand to gain even if you win is one kill stat. They're not equal and most people determine that it's not worth the risk.
The reward for killing needs to be increased and made more immediate (eg. instant monetary reward for killing) and/or the punishment for dying needs to be made less severe.
PKing doesn't feel like such a chore on Graal Classic because even if you die all you need to do is press a direction key and you respawn on the spot with your health back. Obviously this wouldn't work for Era, but the same principal applies.