Quote:
Originally Posted by Tigairius
I see the light. I agree with you dusty, it would be nice to have a player.tilelayer variable. All players below that player's tilelayer would draw under the player, and all above would draw above, and all on the same layer would draw as they're drawn now.
That still leaves designating whether or not a layer should be blocking or non-blocking or if it should depend on which tiles are there. I personally would like all three of those options.
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This would probably be more accustomed to the earlier suggestions you made?
level.tilelayers[x].tilesblock = true/false
Which would designate whether the layer tile data is ignored or not. Either way this sort of thing needs to be expanded more as with custom scripts you can't even detect walls and such on layers higher than 0.