Quote:
Originally Posted by Sinkler
Era isn't a real economy. Era is a virtual economy. How do you all plan on implementing a supply/demand curve on a virtual economy? Pushing Era into a realistic-based economic system isn't the best idea in my opinion. It's not even working out 100% in real life, how is it going to work out here?
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I don't mean a functioning economy, you twit. I mean a script that progressively takes away from your income as more of an item is stocked. IE: less money per lead when you mine as the mining shop gets overstocked, less money per pepperoni pizza when speedy pizza is already stocked, if fishing gets implemented it could be less money per fish if speedy pizza already has enough. I just explained it that way.