Quote:
Originally Posted by cbk1994
onPlayerChats isn't an event of the player object.
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So.. you're saying that I use such functions in a class, nor list a set of custom functions in a class?
Okay, would I be able to do this in an NPC? (I guess theyre called DBNPCs? The ones under the dragon icon.)
If so, how would I communicate between a weapon and a dbnpc?
edit:
Quote:
Originally Posted by fowlplay4
Yes.
this.join instead of player.join.
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o. thanks, I'll try that!