
08-04-2010, 03:14 PM
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Registered User
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Join Date: Jan 2010
Posts: 147
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Quote:
Originally Posted by Gothika
It's looking a lot better, and no doubt you would have realised how much quicker it is too.
My only issue with it now is that edges look too straight. A dirt path should be more random and rugged. A good way to achieve that is by never using the same edge tile more than 3 times before changing the direction of the path.
Again this is quite hard to explain so I using words so I'll knock up another example of what I mean.
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Cool thanks |
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