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It's looking a lot better, and no doubt you would have realised how much quicker it is too.
My only issue with it now is that edges look too straight. A dirt path should be more random and rugged. A good way to achieve that is by never using the same edge tile more than 3 times before changing the direction of the path.
Again this is quite hard to explain using words so I'll knock up another example of what I mean.
Edit: Both paths follow the same basic pattern but the one of the left has more change in direction. It makes the path look a lot more natural and worn out. I hope this helps. |
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Last edited by Gothika; 08-04-2010 at 03:52 PM..
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