
08-04-2010, 08:27 AM
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Registered User
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Join Date: Jan 2009
Posts: 611
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Hm, the fire rate issue is a valid one. Seeing as the source of simultaneous hits is the gun being able to fire so simultaneously.
I guess a higher sleeptime is in order.
Yet, that'd of course validate the gun for less freeze (If relative)
This would make the gun slower in-firing yet smoother in the sense that you can move with it better. This prevents the user from freezing players with rapid-fire but also increases the user's maneuverability.
Lame = Taken Away. Capability of weapon = Unchanged
Neither a buff nor nerf, but a lateral alteration |
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"I returned, and saw under the sun, that the race is not to the swift, nor the battle to the strong, neither yet bread to the wise, nor yet riches to men of understanding, nor yet favour to men of skill; but time and chance happeneth to them all." - Ecclesiastes 9:11
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