Quote:
Originally Posted by Jiroxys7
What kind of scripts/stuff needs to be fixed to be compatible with V6 anyway?
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Any systems that rely on large timevar2 numbers, most text based images/GUI elements need to be adjusted as well since they appear bolded and 2 pixels bigger in V6.
There's also random images that need to be fixed as well since they are rendered different in V6 for whatever reason.