
07-04-2010, 07:38 PM
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Will work for food. Maybe
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Join Date: Sep 2003
Location: Maryland, USA
Posts: 9,589
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Is there no such thing as both? :P
In the end it all comes down to the inventory serving its purpose in the most efficient way possible. Sorting methods, various sections, quick-and-easy access. Also, speed is an important factor, and I don't just mean speed of usability, but speed of the interface... I guess this doesn't apply to Graal much since fine details like that are something typically ignored. But in real games inventories will fade in and out, transitions and such... and if those actions happen too slow, all it does is break the flow. Nowadays, with PC games hotkeys are more important than inventories anyways.
Lastly, in spite of all above, you can have it look nice as well. I don't see why you'd have to sacrifice one over the other. As well, people should focus on the finer details. Don't just make an inventory blink into view. Don't just make the selection cursor appear suddenly over the newly selected weapon, make it move. Bring it all to life for a change! |
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