Thread: HUD events...
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Old 06-11-2010, 11:30 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by fowlplay4 View Post
Personally I'd rather have something like this..

this.catchevent(player.hearts, "onValueChanged", "onHPUpdated");

So then you could apply it to whatever you'd like (player.hearts, clientr.stats.hp, etc).
I'm not really a fan of the syntax but a way to catch when a variable changes would be a great addition.
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