Quote:
Originally Posted by xAndrewx
I have not, I made up a clientside detection though
HTML Code:
function onPlayerHurt() {
if (player.hearts <= 0) {
this.doDeath();
}
}
Maybe that'll help for now? :s
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I was using it to check who killed whom but I can't seem to get it to work on testbed. Luca said it works on UN so I'm guessing that it is just a matter of updating testbeds gserver. I felt like I had the IQ of a dead squirrel for about 2 days because I couldn't figure it out.