Quote:
Originally Posted by Sliekz
I would first like to point out that while auctioning rare guns did successfully sink money from the economy, it did not make these guns any more available. As of now, there's only an (exclusive) abundance of these guns controlled by perhaps 20% of the population. These guns are only traded within that specific 20%, while the other 80% are suffering from the dry economy.
If somebody owns an Mp5, why trade it? The only reason I can think of is if it's for something equally powerful and exclusive. What I'm pointing out is that while the very select few are trading within their own economic circle, the vast majority are both underpowered and trying to access the inaccessible.
This leads me to the question, "Why and how are these guns inaccessible?"
My answer is simple;
- There is no way to make legitimate money that would be rational concerning the amount of time invested.
- Prices are controlled directly by the players.
Sea shell digging makes $700 an hour.
Mining varies, but the casual player will make about $1500 an hour.
Picking flowers will make about $2000 an hour.
Car missions, $2300 an hour.
In the current state of game, do you think players will want to work over 10 hours for a Mp40? (while it's inadequate in comparison to what the other 20% have?)
Furthermore, do you think these same players are willing to work 400 hours for a rare/powerful gun? (assuming they're making a consistent $2000/hour for a gun that costs $800,000)
This alone turns many potential players away from era. What needs to be available is not accessible through a rational time frame.
Lastly, like I said before; prices are controlled by the players. It doesn't matter if the economy is deflated or inflated at this point.
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You just worked for 2000 hours straight and you want to buy my BAR for $4mil.
What reason do I have to sell it to you?
I'm not going to be able to buy anything better. MP5 is probably the only gun that could be considered better and the person with the MP5 has no reason to sell it either.
I could take the $4mil and buy P2Ks or something, but now I have a slightly worse gun and $1mil in change to spend on hats. I don't like hats though. I'm not selling you my BAR, ever.
I reject your offer of $4mil. The "price" of BAR goes up. You offer 4.2mil, I reject your offer. The "price" of BAR goes up to over $4.2mil.
This is the point that I was trying to make in the other thread.
Nobody with half a brain will sell these rare guns for money, and because of that the values assigned to them are so grossly inflated.
Leave these guns rare, I don't give a **** about the actual guns. But make obtainable guns that are sold in a shop with similar stats so that players can get them. NPC shops are the best way to get money out of the economy because these items that are constantly available decrease in value, instead of increasing exponentially in value.
Quote:
Originally Posted by Sliekz
i. and iv. suggestion:
I like the idea of exclusive guns. I don't like how these guns overpower every other gun on era; and how the availability of guns that suck in comparison, are still very hard to obtain.
I won't propose a nerf to these guns, but instead an addition to what is (and what can be) available to those that cannot access the inaccessible; in hope of narrowing the gap to some extent (and to create additional content and opportunity that hopefully, players will agree on).
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Frankie and I had an idea for an exclusive "Golden Gun".
Basically it was a one-of-a-kind golden handgun that couldn't be dropped/traded/deposited/destroyed. When you logged off or died the gun would be automatically dropped where you were and anybody else could grab it (unless you were in a house or other unreachable place, in which case it would randomly re-spawn somewhere on the map).
It was just meant to be a fun, unique item that people could fight over and which everybody had an equal chance of obtaining and using for a while.