No, i'm actually not using an array, i'm simply doing this:
clientr.backpack_slots=# (At the moment, I have it set to 2 in my chars attributes).
Using the slot flag, i'm checking for which slot the player is interacting with.
Than I'm doing clientr.backpack_size#=size;.. which in my case I have clientr.backpack_size1=Small, and clientr.backpack_size2=Medium.
What i'm trying to do is set temp.i to clientr.backpack_slots (Which is working because i'm displaying stuff using that flag.) than, i'm trying to display backpacks according to whether or not clientr.backpack_size is NULL or not.
