Quote:
Originally Posted by vidar
i'm a bit confused. why did we lower the drop rate of iwd's, ea's, prep weapons, and ew's? untill about a week ago this didn't affect me i didn't really care didn't bother me. but now that my little bro is playing i realize this affects newer players greatly. makes it almost impossible for them to level since monsters can easily break their ac. if it wasn't for me lending my brother a few +12 items he probably wouldn't even want to play because he wouldn't enjoy it.
it seemed like an ok idea at first. but now the only people it affects really are newer players.
i suggest either restoring the drop rate or at the very least increasing it.
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That's the point. Let me quote Stephen from another thread:
Quote:
Originally Posted by Stephen
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Some strategies are harsh, and they make lives harder. I had armor and weapon enchanting on GK limited so that, in a few months - maybe next year - the average player will be performing within the designed limitations of GK's original system. Those few who worked hard and benefited from the amazing advantages our great community established over the last few years will see the advantages; they will be stronger than new players, and they will have the influence they worked so hard to gain. Our powerful players - John, Romain, Majin, and even myself - eventually we will leave the community...
When we leave we will be like legends, stronger than any of the contemporary players; these players will be able to enjoy the GK system more than we did because it will be working within the limitations it was designed for. Our powerful items, sold or gifted, will be like relics; so powerful in comparison to the players of new, so rare...
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So you see it's intended to leave the new players weak and the old players strong.
But the decision to make the scrolls rare has one important ancillary effect: new players lose interest in playing GK and leave the server instead of buying Gold.