
04-05-2010, 03:13 AM
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Joe Cruddas (VIP)
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Join Date: Oct 2003
Posts: 279
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This would have been a fantastic thing in the early days of GK, at least diamond prices have fallen by half since a month someone was so desperate for them they offered 500 plats per, and the price stuck for quite awhile.
I would agree for an armor enchantment reset, since it's easy to get by with clean gear, this would have slowed the rate of people reaching levels 60-110 by quite a bit, prices might have been much more affordable overall, right now there's a bit of +12 gear still in use, but i don't think as much as about a year or two ago, same with the really strong rings, they don't spawn as much, but are still available now and then if you get lucky when a shop stocks one.
Anyways, maybe the different classes could somehow be revamped too? That has been an issure since almost day one, certanly it doesn't matter very much what you choose when you start, but could a passive bonus be added to certain classes to make each one appealing to new players in some way? More damage for barbarians? more defence earned from armor for warriors? higher chance to find drops for thieves? (maps, coins and gems from certain monsters) stuff like that would really interest people to try different classes instead of just buy ability scrolls and call it a day. |
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