Quote:
Originally Posted by Rufus
The hit detection is nothing like default. Fixing that would be a good start.
|
They are both using exactly the same mechanism and values.
Both Default and the scripted system are checking other players for the sword gani, and then checking for the intersection of 2 boxes, the first being a 2 by 2 tile box of your players body, the second being a 2 by 2 tile box infront of the attacker offset depending on their direction, from what i've measured Default isn't dealing damage throughout the entire length of the sword gani being visible and the scripted system lasts the same amount of frames, recoil is somewhat more technical but again the times match up.