Thread: Weekly CTF?
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Old 04-05-2010, 02:27 AM
BlackSolider BlackSolider is offline
Gladius
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I suggest the "tile your own ctf" needs a few requirements, such as:
-the map needs to basically be symmetrical
-the tiling needs to be consistent throughout, no random tiles/coloring
-an overall theme (snow, fire, outdoor, castle, etc.) should be obvious
-don't just be a new sumo map

Obviously those aren't fixed rules, but there needs to be some guidelines so we get quality work, not something that was thrown together in 10 minutes. Likewise, we don't want to have 20 gametypes of ctf, since we don't want it being overhosted like it was in the past.

I'm not well-versed in the HD details to comment on the "blinking" and other stuff, but if it's clearly unfair in favor of the defense, then obviously we need to find a way to even things up.

A few ideas:
-make the numbers on the clock bigger (when about to unfreeze,) b/c i can barely see them as is
-would be nice if the GC could type in a message that only people in the event could see, perhaps where the clock appears at the bottom. Simple messages like "restarting soon" or "we're waiting on X to get back" could be helpful. Obviously we have the chatbox for this, but I imagine it'd be inconvenient to try and play ctf with that thing covering a good portion of the screen.
-Also, it'd be nice if there was a button or something at the bottom that showed if any events were currently being hosted, that way I'd (hopefully) stop getting PMs from people saying "PLZ LET ME JOIN" and such.

Just some thoughts.
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