Quote:
Originally Posted by Stephen
Fun. The biggest problem is making an acceptable 3D classic-style character, and after that, presenting the 3D world in a acceptable classic camera-angle.
I think the only way you could present the 3D world, as far as camera angle goes, is some sort of close-crop light fish-eye effect. I've never seen any of it done though.
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I will try and make a character soon. It will be challenging, but not impossible (I hope).
The biggest problem with graal characters is that they are taller then 32 pixels, but the doors are not, lol, but we don't care because of the perspective. But in 3d it would be strange to have a door the half of someones hight.
Will probably have to make the doors be like twise as tall and 50% wider.
About the camera view, It would be possible to have a fixed default camera. But why not take advantage of the 3rd dimention when it's there? It should be possible to have a first persion look around view (like when you aim in Zelda 64 sort of).
My oppinion anyway.