
03-22-2010, 11:26 PM
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Boom!
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Join Date: May 2004
Location: San Francisco
Posts: 10,410
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Fun. The biggest problem is making an acceptable 3D classic-style character, and after that, presenting the 3D world in a acceptable classic camera-angle.
I think the only way you could present the 3D world, as far as camera angle goes, is some sort of close-crop light fish-eye effect. I've never seen any of it done though. |
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