Quote:
Originally Posted by DustyPorViva
It's a 3D thing... a very, very useful way to save polygons. Establishing any sort of depth on such a thing like that will crank up the polygons fast, especially when you consider the fact that same polygon will be shown a lot(fences are long!).
It's why you see the same effect on n64/PSX games... and even on the PS2/gamecube games in some areas.
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I figured it had something to do with that, but I didn't really think he was planning on using these in a game. Good work nonetheless.