Thread: Zombie nerf
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Old 03-18-2010, 08:53 PM
Tigairius Tigairius is offline
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Quote:
Originally Posted by DustyPorViva View Post
That has nothing to do with it... I have rarely played an RPG that actually nerfs the xp gain. Typically it's done like so:

You're level 10. You need 500 xp to get to level 11. Killing a bomy gives you 10xp. Thus it'll take you 50 bomy kills to get you a level up.

You're level 100. You need 500,000 xp to get to level 101. Killing a bomy STILL gives you 10xp. However, at this level it'll take you 50,000 bomies to get to level 101. Because so, bomies are no longer a solid method to level up on anymore.

Rarely is the actual experience gained nerfed.
Actually, a lot of modern RPGs and MMORPGs are taking the path of nerfing experience gain and increasing required experience to level up. In the background, I imagine it would be easier to make it the way you're describing it, but in the long run, it's probably best to do both to ensure older players aren't just consistently leveling up on the same monsters and so they are forced to move on and explore more material.

The only flaw with this and GK is the lack of variety of monsters, which means that the method you're describing would probably benefit the players of GK more than the current method we're using. Right now I have been experimenting with some ideas of how to improve the leveling system on GK, the problem with changing it is the fact that so many other things are broken that it hardly even compliments the leveling system.

I will say right now that leveling on GK is practically useless which is really quite sad because character level should probably be a somewhat important aspect of the game. There are plans to correct it in the future, but not immediately.
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