Thread: Zombie nerf
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Old 03-18-2010, 06:50 PM
MajinDragon MajinDragon is offline
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Quote:
Originally Posted by mattdapimp View Post
The argument I'm trying to make is RELEASE NEW CONTENT. Clearly Tig doesn't have the time to put that in effect, so of course yeah the same methods will be used for leveling. That's why Graal Kingdoms has only around 30-40 players tops on a good day. The only thing that has changed on GK is the economy. I understand the route for leveling, but new players who start do not.

Lords: Liked the way they used to be, but i guess having them run around the map/haunted houses adds a twist.

Immense Maps: I have no problem with this being a way of leveling. Don't cost much to buy, and can find them fairly easy.

Brutal Maps: What a joke.. drop rate was lowered, and the price of these maps went from 5-7 diamonds each, to now 30+. In fact I'm sure in another month or two, they'll cost 50+ diamonds.

Zombies: Gotta go through steps 1-3 before you kill these. Only suggested having them nerfed a bit, to give people a different option other than massive maps.

Overall, there needs to be new content. I know this isn't something new being spoken about, but i also know that isn't going to happen. So i just figured lowering the zombies stats would be a fairly decent idea, that would help people who didn't get through their Brutal grind before the prices of them went ridiculously out of site another way of getting their exp. (Which wouldn't required much of Tig's time.) I'm sorry if this seemed completely stupid of a idea to everyone.
You need to be firmly aware that the content we want is a dream as long as Tig doesn't have the proper support. There's no funding in the way of staff - he isn't payed, developers aren't hired - it's totally player contribution sufficient. Staff do a little here and there but have other commitments like jobs, school, women.

Lords are worse this way since they get stuck outside kingdom dungeons. The free roaming obviously isn't perfect or they'd be in random spots all the time and not ALL in the same spot outside Dustari's underground dungeon link to main dungeon.

As far as maps goes, the drop rate hasn't changed, the only thing that's changed with brutals over the last few months was the updates made to worms (visable and more exp). The drop rate is the same, brutals are very easy to spawn and with regular monster spawn events being hosted, brutals are even more common. What led to these stupid prices was wealthy players who couldn't fathom the idea of sharing the stocks with average players and decided to pay ridiculous sums (at the time) of 16 dias upwards. Unfortunately, more wealthy individuals who had the same mindset as Stephen (the catalyst) arrived and competed price wise. 20dias became the new asking price, and overpaying followed. The system has failed to correct itself due to sheer consumer stupidity and that's why we're still here.

If they were nerfed tig would surely nerf the exp resulting in harder levelling for higher levels who really have less options than the level you're at now.
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