Quote:
Originally Posted by Liberated
yeah i was pretty sure you ment that part, it is all just manual.
And i personally do mind using tools like add noise, because you cant predict how it looks, as it uses a randomizer.
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Well, there is a difference between responsible and irresponsible use of add noise functions. The problem is, once newbie spriters discover it, they have the tendency to abuse it in all the wrong ways. I may address that in a new blog article I've started on writing, though.
Also, some programs support uniform, gaussian, and random noising, which helps to control how noise is distributed. So there is a good way to do it, but it should only be done sparingly.