Quote:
Originally Posted by fowlplay4
Yeah that would work fine and having a variable for "loudness" affecting the distance checked would add to it but using sound as the detection method for a baddy seems silly to me.
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Not even having a variable for how loud you are, just different baddies have different distances. Or a "threat" feature that once you get in an area and are doing something "threatening" to the baddy, it would attack you, or "aggro".