Quote:
Originally Posted by Rufus
Throw an example.
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Example of what?
I guess maybe a minimalistic GC tool and encouraging creativity for events. IE: A room that a GC could host trivia in, a spar room... just a simple system instead of having levels where the GC says "start" and the game goes.
Maybe a sumo tool instead of a sumo level-- so when it is dropped the gc sets a "home" point where it warps players to when they are in water... so sumo could be hosted anywhere.
Basically sandbox levels for the studio levels and dynamic tools that can be applied in a variety of situations instead of tailored events.