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Originally Posted by Clockwork
Rare shouldn't mean something that only released once. Rare should mean it's something that you can get, just through alot of hardwork. I believe there's a difference between unique event/seasonal items that you can only get 1 way (these should just look pretty, with average stats or slightly higher ) and rare items with the tiniest drop-rate or have some secret to them, but they can be gotten at anytime.
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It's not a synonymous term, but it definitely DOES describe items that ARE released on a per-term basis. So an item that is released during an event once a year is still a rare item. But so is an item that has a 1/100,000 drop rate, but everyone has a chance of getting.
In my opinion though, as far as stats go unique items shouldn't get any special treatment either. Perhaps I'd go as far to say that they should possibly get a few stat bonuses over same-tiered weapons, but only if one or two players can obtain them, and they're passed along the next year(from the old owners).
Quote:
Originally Posted by Clockwork
That's one of the things I can't stand about GK, ALMOST everything you can work towards is average and lower quality than most things old players had gotten from long ago and stockpiled without letting them go.
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This is exactly what I mean in my last post about rare stats eventually biting you in the ass. You always have to balance new items with what old players got, worry about how stockpiling will effect the economy in the future and son on. It's just not worth the hassle.