
02-17-2010, 03:32 PM
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Mr. Rayleigh
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Join Date: Feb 2007
Location: United Kingdom, England
Posts: 2,148
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Naa, i think poison should cause stat deduction, the only issue is the potency of the poison. I think poison should be in four levels and it based on physical level (seeing as how poison isn't applied with any levels). Level 1 reduces Str and Dex by -1 and is avaliable to all who have 1-35 phys. Level 2 poison reduces Str and Dex by -2 and Con by -1 and is available to all who have 36-70phys. Level 3 poison reduces Str and Dex by -3 and con by -2 and is available to those who have 71-105phys. Level 4 is available to those who have 107phys and reduces Str, Dex and Con by -3. Damage of Time (DoT) will still apply to all poisons, getting stronger through the levels.
Resistances to poison, such as 99, can render the stat loss from most poisons nullified and reduce the amount of DoT received but won't stop it entirely.
People run because if they aren't holy poss'd or have high poison resist at the time, they are at risk of losing -10str, -10dex, -10con from even a lame first hit off a bow. |
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