Quote:
Originally Posted by Venom_Fish
Its a proven fact, the more of an item... the less valuable. Realistically and even in-game.
As time goes on, no matter what price the pawn shop says, that weapon's price will drop depending upon how much of it has been produced.
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Wrong. While value is almost always dependent on availability, the pawn shop's price for an item will always be the minimum price, regardless of how many have been produced.
Quote:
Originally Posted by Venom_Fish
If there are 45 FN2Ks on the server, and the Pawn Shop says 150k, and it cost an arm and a leg to produce. 1. I'm not producing it; 2. I'm not buying it for anything near that.
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Maybe
you wouldn't, but if someone wanted an FN2k, they really wouldn't have another choice.
Quote:
Originally Posted by Venom_Fish
Thats just a general example. As time goes on, this "minimum and maximum" price will fade away, it shouldn't even take 6 months before then. Only way to have gun-control and to maintain that is by limiting the amount of each item at a respectable point.
If there are 12-15 of a certain item circulating in the economy... whats the point of adding more of that item (meaning permanent/unbreakable items); it'll only depreciate in value.
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Entirely incorrect. The current state era is in should be more than enough evidence to verify that limiting weapons makes prices completely unstable because players can basically give them whatever price they want.
Quote:
Originally Posted by Venom_Fish
Setting limitations will not maintain the same price, lol. As you may know, players make their own prices on the streets dependent upon other factors than the NPCs take into account. An Sg552 was 50k or so in that store after it was sold out, 70-90k on streets.
If there had been an unl. amoun being sold, it would've depreciated. Its just how things work.
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You clearly don't understand what I'm trying to say, so I'll try to make it as simple as possible for you. Unless someone is really trying to screw themselves over, they will not sell a gun for less than they can get for it at the pawn shop, and they will not buy a gun for more than what they would have to pay at a store. It doesn't matter how many are in the economy, the prices will remain relatively static within that price range.
Would you sell an SG552 for 45k when you can get 50k from the pawnshop? No. Would you buy an SG552 for 100k when you can buy it from John's store for 60k? No.
If an item is mass-released, its "street value" will obviously drop, but it will
never go below the price that the pawn shop will buy it back for. By that point, how much players are willing to spend on it just comes down to convenience -- is it easier to buy it from a shop and spend an extra 5k or find a player? Eventually, the price might go back up due to people selling them back to the pawn shop or going inactive (reducing availability), but the street value will
never be more than the maximum price that shops can sell it for.
Unless in extreme cases where someone wants to screw themselves over like I already mentioned