Quote:
Originally Posted by 12171217
If Quake can run at 40 - 60 FPS + on an iPhone, also using a bytecode interpreter, similar to GS2, to parse Quake-C, which handles some 3D math and pretty much all of the game's logic, not to mention that the game is completely 3d, rendering hundreds upon hundreds of textured polygons, ...
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It doesn't. I was speaking of 412 Mhz (iPhone 2G, 3G, iPod touch 1G). With 3GS you can reach a playable speed for Quake.