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Old 02-13-2010, 03:57 AM
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Quote:
Originally Posted by 12171217 View Post
If Quake can run at 40 - 60 FPS + on an iPhone, also using a bytecode interpreter, similar to GS2, to parse Quake-C, which handles some 3D math and pretty much all of the game's logic, not to mention that the game is completely 3d, rendering hundreds upon hundreds of textured polygons, ...
It doesn't. I was speaking of 412 Mhz (iPhone 2G, 3G, iPod touch 1G). With 3GS you can reach a playable speed for Quake.
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