Quote:
Originally Posted by scriptless
I normally stay AWAY from ganiscripts. Most people dont fully understand, ganis are downloaded from the server. If you have the gani it usually ignores it (or has in the past). And you can use scripts in ganis maliciously. I saw people do it on N-Pulse, UN, and gk. =/
Yah I really don't recoment doing it the way I showed but I was just showing a example of something that worked. o_o
It would be alot easier if we could just use findplayer("player").clientr.value =/ but that doesnt work clientside. and I thought cleintr. was readable by client and server?
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Err... what? Ganiscripts haven't been abused since they were first released. That was quickly patched up. Gani's with scripts downloaded don't even use the gani files, they use encrypted .code files.
If they were that dangerous, all you'd have to do is input ganiscript into any gani like idle or walk, and have it run. Whether or not you have a ganiscript has no bearing on how available the function is.
Also, client vars are readable by server/client, but it's not data sent to other players. Data shared between players is a very specific set of vars, as to not chew up a lot of bandwidth.