Quote:
Originally Posted by scriptless
Must say, very impressed. Tho size doesn't show for other players, so I came up with this. Maybe you could impliment something to show size properly in your next rescript?
PHP Code:
triggerserver( "gui", this.name, "getsize" ); for( temp.pl : allplayers ) { triggerserver( "gui", this.name, "getsize", pl.communityname ); }
Would love to see some updates/addons to this 
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You have suggested that the weapon should trigger the server every 0.05 seconds for the size of allplayers clientside... Imagine Zodiac with 100 people on the server. You would be triggering the server 1 + 100 + amount of people on your buddy list every 0.05 seconds.... bad....
A better way would be to put the players size in an attr[] and simply update the
local (someone in a different gmap won't care how the player is being drawn afterall) player's size via some method clientside script (weapon/gani)....