Quote:
Originally Posted by Venom_Fish
That sounds good, but it'd be pretty messy in-game. As well as complicated to put what gun with what parts and what effects and so on.
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Well I don't think it would be too messy, I was thinking that these add-ons would be just like enabling yourself to use an axe. Then over time this add-on would break down just like a knife would.
Quote:
Originally Posted by Venom_Fish
As for guns, let the Pawn-Shop ordeal control that entire aspect.
Do not allow the Pawn-Shops to release an infinite amount of every item.
Give them a limit, and as an gun is "Pawned" back to the shop, put it on the shelf. So the guns are basically rotating throughout the economy, giving every item a limit, as well as a minimum price.
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I like that idea, although here's a different way it could be done. Instead just make it so each license has a certain limit of guns that can be produced, and when ever a gun is purchased the limit goes down. And if this gun is sold back to the pawn shop the limit goes back up. Then as the more guns are bought, the higher the the Pawn-Shop will offer. The rotating affect still occurs.
sound good, or what could be done to make it better?
