Thank you ckb. And the part you didnt understand was just some checks. Basically im using a system to check if a key is pressed or not. "this.keyb_" then the keychar. because tab+key seems to break alot of scripts under windows (not on linux from what i experienced).
Problem I am having now is you do not even have ot be remotly close to players to hit them.. and my sword seems to popoyt when i swing now. this did not happen before tho =/
Also, freezeplayer() no longer works. Possible because its being used serverside.
Quote:
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Script: Function freezeplayer not found at line 11 in script of -System (in level onlinestartlocal.graal at pos (0, 0))
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Or at least according to the link u provided. So I can fix that, however the player hitting from across the server is a problem I need help fixing lol