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Old 02-11-2010, 07:17 PM
Venom_Fish Venom_Fish is offline
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Quote:
Originally Posted by Tim_Rocks View Post
Well maybe the guns shouldn't break and be un-usable until they're fixed, they probably should just add more time to your freeze and maybe have damage rate lowered a little bit. Then once the player pays for the gun to be repaired it goes back to normal again. You could also have a % like knives have on when the gun is about to break, and you can have it repaired for cheaper it you repair it before it actually breaks.
Your input is not a solution to the problem introduced. The items will still be mass-produced, even if you're buying repairs for them, you're still NOT buying the item. Leaving us with the problem; still. o.O?

I'd say, guns are the most difficult to deal with and there really isn't a feasible way to give player-shops control of them. May sound abit drastic, but its the simplest method, do-away with weapons being sold in these businesses.

Only depletable items, ex. Ammo, Cappucinos, Food, and perhaps go with what Hector stated, add newer products that are DEPLETABLE.

As for guns, let the Pawn-Shop ordeal control that entire aspect.
Do not allow the Pawn-Shops to release an infinite amount of every item.
Give them a limit, and as an gun is "Pawned" back to the shop, put it on the shelf. So the guns are basically rotating throughout the economy, giving every item a limit, as well as a minimum price.

Of course if there's a limit on every weapon, you'll have to release a vast majority of them, but thats not a problem. Era has more than enough.

As well as, players don't have to worry about WORKING to repair guns and crap, we already worry about ammunition. Lets not go overboard and make whats accepted; unacceptable.
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