Quote:
Originally Posted by salesman
I'm totally against anything that might prevent actual game-play and requires players to work more than they already do.
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Well maybe the guns shouldn't break and be un-usable until they're fixed, they probably should just add more time to your freeze and maybe have damage rate lowered a little bit. Then once the player pays for the gun to be repaired it goes back to normal again. You could also have a % like knives have on when the gun is about to break, and you can have it repaired for cheaper it you repair it before it actually breaks.