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Originally Posted by salesman
So what's your plan to make this system not fail like the last time it was tried?
Giving players complete control over prices is a big mistake. If I recall correctly, the "small biz" system that we had once before allowed everyone to buy the same licenses, and eventually everyone sold the same things. Inevitably, owners kept trying to sell them for lower and lower than their competition. Eventually some idiot sold the items for a price which caused him to actually lose money, released a ****-load of guns for that price, and then ruined it for everyone else. The items were mass-released, under-priced, and now impossible for other businesses to sell.
Unless guns can break, or you keep guns to NPC shops, this system will never work out in the long-run. (or everyone will just end up selling ammo, and it will become a popularity contest to see who gets the customers)
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You bring up a good point. Someone could set the price to $1 and sell a bunch, but they would still have to have that many stocked, which would cost tons of money depending on the gun. Maybe it would be necessary to set a maximum number of each item that can be sold per week? I think something like the pawn shop would be the best way to take guns out of the economy, though, and that would prevent too many guns from being spawned.
To prevent prices from going too high through some kind of monopoly system, NPC shops would be "smart" and adjust their prices to set a maximum limit for each gun.