
02-10-2010, 12:27 PM
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Registered User
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Join Date: Jun 2004
Location: United Kingdom
Posts: 4,698
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I haven't really been following the argument, but I'll throw in my two cents about your idea.
I remember in 2001 when I attempted to create a server with my cousin and it was offline. I still have the files on floppy disk somewhere. The server itself was just Classic but in a different setting, but that was the same for every other server. Mithica, Babylon, Andor, Providence; all servers that were released to the public but with little difference between them, and look at where they are now. When the Playerworld Renting system came out I made the purchase and worked with people like Tony Rivers, Massokre, and Mykel, but nothing came out of that either because it was more about having our own staff tools than having an outlet to develop. In 2007 I thought I had the right ideas and worked with people like Tom, Yen, and Crono but again nothing came of it either. The stuff we made on that server still looks nice today, but we struggled on a direction and there was a constant battle with motivation because of how the game was (and still is) in general.
Times have changed, and clone servers are no longer accepted into the mix. We're striving something better, but there's always a constant battle against something. While I might just fail at coordinating and developing, I don't really believe I learned anything from any of those experiences I had either. It wasn't until I saw someone who had initiative and creativity (Konidias) that my outlook drastically changed. Being offline or online, it didn't make a difference, and it didn't magically change my ability to create a decent server. People are still going to want to work on their own projects because they'll still have that opportunity to do so, even if it is just a tiny chance of being accepted. People are still going to lack the motivation and skills needed to pull off something great. People are still going to struggle to get developers to work on what they believe are "promising" projects. People are still going to fail at making servers. |
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Quote:
Originally Posted by Loriel
Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
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Last edited by Rufus; 02-10-2010 at 12:50 PM..
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