Quote:
Originally Posted by tempandrew
My mistake, I tested it and it called onClearFire().
Weird, I don't use scheduleevent but it's strange that differs from basically every other command that calls an event.
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I use it as an alternative to sleep's and timeout's, but now I have a strange problem haha. This thing only wants to work when ScriptedRC NPC Editor is opened. If I minimize it or close it the npc no longer wants to put 'enginetest11.gani' on the level anymore but it still sets it as the player.attr[20].
Edit: I figured out the problem, I had the schedulevent time set at 0.5 and since I lag hard on vista and even harder with all that text I lagged enough to actually see it.