Quote:
Originally Posted by Imperialistic
I've been playing Super Mario ALOT lately. And I think the physics you've created are a bit wrong.. I think when Mario jumps he goes way higher than normal, and it has more hang time it seems like.
Other than that, I love it, keep up the good work!
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Well I can't say the physics are 100%, but I sat playing with Mario and jumping, and I used a grid system to map out his jumps and as far as I can tell the heights and such are fairly similar to Mario's.
Ultimately, the physics would be one of the easier things to change if I need to revisit it. All I have to do is change some values here and there, the detections and such are the real hassle. But while I was hoping to match Mario physics, just making it feel like a tightly-controlled game similar to Mario would be just as well. And like I mentioned earlier, the difference in fps makes a lot of a difference. Mario actually moves fairly slower and smoother in the air, but because of the higher fps, covers more distance in his jumps and such. If I were to change the numbers to make my Mario more 'floatier' and slower like the real Mario, things go way out of proportion.