
02-01-2010, 08:45 PM
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team canada
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Join Date: Jul 2004
Location: Canada
Posts: 5,200
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Well the program changes things in memory, so you make a script monitor important values, but V6 has some more anti-hack protections so this may not be as necessary.
I.e:
if (level == 1 && damage >= 9999) hacking();
Really you just need to understand how they work, and add a check to see if they're using that particular exploit. Usually done by removing functionality (I.e: random, freezeplayer, onwall).
Best way to avoid memory hacks is to avoid having important things calculated on the client-side, unless absolutely necessary. |
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