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Old 01-30-2010, 05:40 AM
coreys coreys is offline
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Quote:
Originally Posted by 12171217 View Post
Yeah I said that in the last sentence =P

Only reason I did it manually was because I liked the control.. It added a bit more depth to have the player moving like, a tad up and down on a surface that's actually a flat tile. If you show a tile layer above the player's feet it would look really nice like that, once V6 comes out.
Hm, that's true. It's always nice to allow for flexibility, though I'm thinking the line collision detection would be slower than normal tile collision detection (some more math involved there), which is why I suggested using normal tile collision for everything else. But if the performance difference isn't particularly noticeable would be best to just do it all as you suggested.
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