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Originally Posted by 12171217
Yeah I said that in the last sentence =P
Only reason I did it manually was because I liked the control.. It added a bit more depth to have the player moving like, a tad up and down on a surface that's actually a flat tile. If you show a tile layer above the player's feet it would look really nice like that, once V6 comes out.
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Hm, that's true. It's always nice to allow for flexibility, though I'm thinking the line collision detection would be slower than normal tile collision detection (some more math involved there), which is why I suggested using normal tile collision for everything else. But if the performance difference isn't particularly noticeable would be best to just do it all as you suggested.