Quote:
Originally Posted by fowlplay4
The wall detection parameter is pretty much useless, and results in glitchy behaivour as you noticed
Your best bet is to write your own onwall/water checks.
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I've actually already tried using both onwall() and onwall2(), neither of them work, they make the NPC seem as if he's surrounded by walls at all time (Pretty much similar to the same situation it's in now.)