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well, i wanted to make a glass bottle myself, in the hope you could get some tips from it by looking at it, i figured this would be better cuz i suck at C&C, the bottle didn't turn out too great, but here's a few tips.
1) The glass is more reflective near the edges, because it is thicker there,
2) Like the other people said, the highlight curves with the neck.
3)Try not to have lines on the inside to show the top of the bottom of the bottle/glass, or where the fluid that's inside it ends.
4)The bottom of the bottle is darker, because there is only a table/ground below there, and that doesnt really allow alot of light to come through, unlike the air behind the rest.
5) What i didn't really pay attention to, glass has alot of highlights, and mostly at corners, because at corners there is usually an angle that reflects the light directly, or more intensely into your eye.
I know my bottle didn't turn out too great, especially the perspective, but i hope the shading helps a bit.
12 colors used: 6 for the blue, 6 for the pink.
Pixelart:
Why do people use so little colors for it? That's how pixelart originated, it's from those old game consoles and computers, that only had a certain amount of bits usable for colors, which usually restricted color use to only a few colors, which let to the optimization of colors, which is still used by alot of people that make pixelart today. Their goal, make things look as good as possible, with as little possible colors.
It also requiers different techniques, like dithering, that make pixel art more interesting, but that are only used because of the color restrictions. |