Thread: Weapon -> Class
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Old 01-24-2010, 07:00 PM
thatdwarf thatdwarf is offline
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Join Date: Nov 2005
Posts: 42
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Weapon -> Class

Hey everybody,

I'm having a bit of a tough time here. I've tried seperating the GUI initialization lines from my weapon script and placed them in a class.

Here's the general layout:

Weapon Script:
PHP Code:
/*
   class functions:
      createGUI() - public function that holds the GUI creation lines
      toggle(status) - public function that shows/hides the GUI windows
*/

//#CLIENTSIDE
this.join("gui_design");

function 
onCreated() {
  
this.on false;
  
createGUI();
  
toggle(this.on);
}

function 
onWeaponFired() {
  
this.on = !this.on;
  
player.chat = (this.on) ? "On":"Off";
  
toggle(this.on);

Class Script
PHP Code:
//#CLIENTSIDE
public function toggle(status) {
  if(
status) {
    
Menu.show();
    
Stats.show();
  }else{
    
Menu.hide();
    
Stats.hide();
  }
}

public function 
createGUI() {
  
//GUI Lines Here

I also have each button calling an appropriate function using thiso.catchevent(). Should those functions also be public?

The problem that I am having is if the player has just logged on and tries to turn on the NPC, the status switches, but the GUI does not hide/show. If I hit "Apply" on the script window, it works.

This is obviously very inconvenient, and indicates something is wrong. Any suggestions?


I also plan on using a TStaticVar, defined in another class, to allow changes to the GUI to be extremely easy. But I'm having trouble passing the TStaticVar inbetween scripts.


Thanks in advance!
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