Thread: CTF is baaaaack
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Old 01-24-2010, 05:42 AM
ffcmike ffcmike is offline
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Interesting turn of events tonight, each different currently available game-type of CTF has been hosted, aswell as Battlegrounds twice, it appears as if we have managed to thoroughly reduce CPU useage which was most important of all.
The Team Event system itself runs smoothly in most cases though i've discovered just a couple small bugs which should be easy to fix.

Apart from that there are perhaps a few event specific issues to look into and possibly adjust, it seems as if it is harder to attack stair-bases in CTF but i'd put it down to how it worked previously being more unpredictable as a result of Hit Detection + different type of blink.

Thanks to everyone who has played, obviously this couldn't have happened without players and several of you stuck around for several hours.
It's probably expected that we intend to add new and improved event prizes in future, but as a further incentive we will be looking to implement event-specific statistics as part of an online leader board to accompany sparring/PKing/other types of stats, which can also be linked to in game.

Can possibly repeat the process of hosting CTF next week/on a weekly basis if anyone is interested.
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