Quote:
Originally Posted by Stefan
The problem is that a 412 Mhz ARM CPU is more like a Pentium 90 Mhz CPU.
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That's pretty much completely untrue.
If Quake can run at 40 - 60 FPS + on an iPhone, also using a bytecode interpreter, similar to GS2, to parse Quake-C, which handles some 3D math and pretty much all of the game's logic, not to mention that the game is completely 3d, rendering hundreds upon hundreds of textured polygons, why does Graal fail to keep up to 20 FPS..? A bit upsetting, if you ask me.
You should disable nicknames and only display them when you hold an onscreen button or something, fonts no doubt render rather slow.