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Old 01-23-2010, 02:24 AM
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Quote:
Originally Posted by DustyPorViva View Post
I've used 500mhz CPU's almost recently and never felt the constraints that I did working with iPhone constrictions. For example, we had a simple script that looped and made the Angel Clan cloud float up and down, then Stefan came on and removed it and said we couldn't have scripts like that.
The problem is that a 412 Mhz ARM CPU is more like a Pentium 90 Mhz CPU. The cloud movement could easily be replaced by a gani, so it's better to do it with gani. A game is only fun if it's smooth and not lagging too much
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