Quote:
Originally Posted by DustyPorViva
I've used 500mhz CPU's almost recently and never felt the constraints that I did working with iPhone constrictions. For example, we had a simple script that looped and made the Angel Clan cloud float up and down, then Stefan came on and removed it and said we couldn't have scripts like that.
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The problem is that a 412 Mhz ARM CPU is more like a Pentium 90 Mhz CPU. The cloud movement could easily be replaced by a gani, so it's better to do it with gani. A game is only fun if it's smooth and not lagging too much
