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Old 01-18-2010, 08:44 AM
WhiteDragon WhiteDragon is offline
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Originally Posted by maximus_asinus View Post
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In my opinion, it is not a matter of Classic iPhone being released, but what its goal is.

As Thor said, the iPhone version has a truly entirely different demographic, being primarily interaction-based (chatting, PKing, etc.).

But, as I'm sure most of the players who stuck around know, Classic itself was entirely interaction-based as well before it went UC anyways. However, we have a very different image for the re-release. While we want to encourage community interaction as much as possible (and we already have some things that Classic iPhone doesn't towards that purpose, such as events), that is only one of our goals.

A major goal for us has been creating a rapid development process for quests, which is something Classic has never had before, and my belief is that this will keep the server healthy.



Classic iPhone's target has clearly been different -- item-based, interaction-based, etc. This means that the two servers could technically co-exist in terms of their markets.

The only thing Classic iPhone truly has in similar with Classic is the levels; everything else is different: the players, scripts, and direction.



That said, it does certainly offer something that we don't have: a massive, enormous playerbase. This could easily be a double-edged sword though; if everyone were to migrate to iPhone Classic because of the amount of players, the current servers would die out fairly quickly.

Would iPhone Classic be able to sustain these players? From what I've seen, not much effort has been put into that server at all.

If there is one thing we can take from Classic's history, it is that a community can only sustain itself for so long -- old content and bad management will eventually send it down the drain.



With the cooperation of iPhone Classic, we could easily make this bipartite and encourage the players to come to PC Classic which would be something along the lines of "Classic+". The same community interaction, but with ups such as storyline, a clear goal, and regular new content.
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